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Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful i…
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The …
Mixed Reality example project featuring integration of OpenXR, XR Interaction Toolkit, XR Hands, AR Foundation and the Meta-OpenXR package. This project will allow creators to quickly get up and ru…
CarRental App UI Challenge made with .NET MAUI.
Minor Project: The Chess is very well known in domain of Game AI. So is demonstrated using Minimax & Alpha-beta pruning algorithms
A virtual reality project that visualizes Data Structures and Algorithms for a better understanding. This project is build using Unity 3d and it's compatible with Oculus Quest 2 by Meta Platforms, …
GazeMetrics allows for the easy extraction of data samples and calculation of accuracy and precision of VR HMD based eye trackers.
3D chess game playable in a PvP or PvE mode. Implemented decent AI player for amateur gameplay. Developed a bug free chess engine. Implemented in C#, Unity Engine.
Slides and samples from my .NET Conf 2023 session "Building 3D apps with .Net MAUI and Evergine"
Basic AI engine written in C# that implements the alpha–beta pruning algorithm to create two-player, zero-sum games like Tic Tac Toe, Connect 4, or Chess.
Research project during DM2799 Advanced Projectcourse at KTH during autumn 2022.