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CarRental App UI Challenge made with .NET MAUI.
Slides and samples from my .NET Conf 2023 session "Building 3D apps with .Net MAUI and Evergine"
A collection of BibTeX data for games and the code for formatting a ludography in LaTeX.
GazeMetrics allows for the easy extraction of data samples and calculation of accuracy and precision of VR HMD based eye trackers.
Two player C++ chess 🏆 program, made with 2D arrays and OOPS concepts.
Mixed Reality example project featuring integration of OpenXR, XR Interaction Toolkit, XR Hands, AR Foundation and the Meta-OpenXR package. This project will allow creators to quickly get up and ru…
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The …
Basic AI engine written in C# that implements the alpha–beta pruning algorithm to create two-player, zero-sum games like Tic Tac Toe, Connect 4, or Chess.
3D chess game playable in a PvP or PvE mode. Implemented decent AI player for amateur gameplay. Developed a bug free chess engine. Implemented in C#, Unity Engine.
Minor Project: The Chess is very well known in domain of Game AI. So is demonstrated using Minimax & Alpha-beta pruning algorithms
A virtual reality project that visualizes Data Structures and Algorithms for a better understanding. This project is build using Unity 3d and it's compatible with Oculus Quest 2 by Meta Platforms, …
Research project during DM2799 Advanced Projectcourse at KTH during autumn 2022.
An art inspector is tasked to identify and organize real art pieces from the fake ones by using a special magnifying glass. This project covers the topics of render textures, translations, rotation…
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful i…
Code from the "CUDA Crash Course" YouTube series by CoffeeBeforeArch