Skip to content
View JeBobs's full-sized avatar
💭
Can't wait until they add stories to GitHub.
💭
Can't wait until they add stories to GitHub.

Highlights

  • Pro

Organizations

@NewDayFiction @BurnoutHints

Block or report JeBobs

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Decompilation of Burnout 2: Point of Impact (2002)

C++ 6 Updated Sep 7, 2026

USB ethernet driver for Xbox 360

C++ 17 Updated Sep 4, 2026

Read Fortnite replay files

C# 136 54 Updated Sep 19, 2026

In-game data visualiser for Burnout Paradise

C++ 1 Updated Apr 25, 2026

Valdi is a cross-platform UI framework that delivers native performance without sacrificing developer velocity.

C++ 16,378 537 Updated Sep 24, 2026

Universal gameserver for Fortnite

C++ 122 52 Updated Sep 6, 2026

UEFN Play in Editor for Fortnite 31.41.

C++ 40 1 Updated May 23, 2026

TWRP device tree for the OmniPod Dash PDM

Makefile 3 Updated Feb 11, 2026

Playstation 2 Static Recompiler & Runtime Tool to make native PC ports

C++ 3,280 136 Updated Sep 20, 2026

UE5 async A* pathfinding on a 3D grid. Handles dynamic obstacles (live occupancy + prediction), start and end relocation, path smoothing, detailed debugging tools, and automatic repathing.

C++ 30 4 Updated Dec 13, 2025

A tool for recompiling Xbox 360 games to native executables.

C++ 6,484 428 Updated Aug 4, 2025

The world's first Xbox One compatibility layer for Windows.

C++ 1,308 69 Updated Aug 9, 2026
Python 4 Updated Dec 11, 2024

Xbox 360 Low Level Emulator written for the purpose of researching on the Xenon Game Console hardware internals.

C++ 308 26 Updated Sep 21, 2026

An application to help parse various data formats and properly identify/sort them, in the context of recovered Burnout builds.

C# 1 Updated Dec 23, 2022

Tool to unpack and pack Criterion Games' bundle files

Python 24 1 Updated Jan 18, 2026

A blender 2.7 plugin to select edges marked as 'sharp'.

Python 1 Updated Dec 11, 2022

Helper tools to work within the workflow of Burnout Paradise assets, in tandem with DGIorio's Burnout Paradise Blender tools.

Python 6 1 Updated Jan 26, 2025

A tool with various abilities to help Halo content creation by interfacing with various file formats (JMS, etc).

C# 1 Updated Dec 26, 2022

CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender

Python 153 29 Updated Sep 24, 2026

A Program to work with Burnout Paradise Bundle files.

C# 15 6 Updated May 3, 2026

Halo: Combat Evolved (for original Xbox) Decompilation Research Project

C 396 35 Updated Oct 9, 2023
Rust 67 8 Updated Aug 24, 2022

A new level editor for the Halo games based on a CSG/Brush workflow, similar to Source/Quake level editing.

C# 39 3 Updated Sep 11, 2022

A middleman tool which allows you to use the Dragon Age Origins toolset build of FaceFX with the Halo 3 & Halo Reach Editing Kits to generate lipsync animations.

C# 10 1 Updated Aug 24, 2025

Unity Scripting in C++

C# 1,375 134 Updated Mar 6, 2021

Unity / XNA game patcher and plugin framework

C# 8,704 901 Updated Sep 20, 2026

(Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x

C++ 284 44 Updated Dec 18, 2022

A fork of CraftBukkit for Minecraft Beta 1.7.3 with enhancements and bug fixes

Shell 155 25 Updated Mar 20, 2024

MGF Explorer is a GUI tool for opening and viewing assets contained within Meyer/Glass Interactive archive files used in MechAssault and MechAssault 2: Lone Wolf.

C++ 10 Updated Mar 9, 2025
Next