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Kaaml
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Vxy
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4 Commits
4 Commits
Shader
Shader
AbstractAttachBuffer.cpp
AbstractAttachBuffer.cpp
AbstractAttachBuffer.hpp
AbstractAttachBuffer.hpp
Application.cpp
Application.cpp
Application.hpp
Application.hpp
CameraMatrix.cpp
CameraMatrix.cpp
CameraMatrix.hpp
CameraMatrix.hpp
Fbo.cpp
Fbo.cpp
Fbo.hpp
Fbo.hpp
Include.hpp
Include.hpp
IndexBuffer.cpp
IndexBuffer.cpp
IndexBuffer.hpp
IndexBuffer.hpp
Keyboard.cpp
Keyboard.cpp
Keyboard.hpp
Keyboard.hpp
Light.cpp
Light.cpp
Light.hpp
Light.hpp
Material.cpp
Material.cpp
Material.hpp
Material.hpp
MaterialManager.cpp
MaterialManager.cpp
MaterialManager.hpp
MaterialManager.hpp
Node.cpp
Node.cpp
Node.hpp
Node.hpp
ObjLoader.cpp
ObjLoader.cpp
ObjLoader.h
ObjLoader.h
Opengl1.exe
Opengl1.exe
Opengl1.sln
Opengl1.sln
Opengl1.vcxproj
Opengl1.vcxproj
Opengl1.vcxproj.filters
Opengl1.vcxproj.filters
RenderPass.cpp
RenderPass.cpp
RenderPass.hpp
RenderPass.hpp
RenderStage.cpp
RenderStage.cpp
RenderStage.hpp
RenderStage.hpp
RenderTechnique.cpp
RenderTechnique.cpp
RenderTechnique.hpp
RenderTechnique.hpp
Renderer.cpp
Renderer.cpp
Renderer.hpp
Renderer.hpp
SceneManager.cpp
SceneManager.cpp
SceneManager.hpp
SceneManager.hpp
ShaderFunc.cpp
ShaderFunc.cpp
ShaderFunc.hpp
ShaderFunc.hpp
Singleton.cpp
Singleton.cpp
Singleton.hpp
Singleton.hpp
Surface.cpp
Surface.cpp
Surface.hpp
Surface.hpp
Texture2D.cpp
Texture2D.cpp
Texture2D.hpp
Texture2D.hpp
TextureManager.cpp
TextureManager.cpp
TextureManager.hpp
TextureManager.hpp
TextureSampler.cpp
TextureSampler.cpp
TextureSampler.hpp
TextureSampler.hpp
Transform.cpp
Transform.cpp
Transform.hpp
Transform.hpp
Uniform.cpp
Uniform.cpp
Uniform.hpp
Uniform.hpp
UniformObject.cpp
UniformObject.cpp
UniformObject.hpp
UniformObject.hpp
VBOManager.cpp
VBOManager.cpp
VBOManager.hpp
VBOManager.hpp
VertexBuffer.cpp
VertexBuffer.cpp
VertexBuffer.hpp
VertexBuffer.hpp
VertexDeclaration.cpp
VertexDeclaration.cpp
VertexDeclaration.hpp
VertexDeclaration.hpp
VerticesEnums.hpp
VerticesEnums.hpp
cCamera.cpp
cCamera.cpp
cCamera.hpp
cCamera.hpp
cMesh3d.cpp
cMesh3d.cpp
cMesh3d.hpp
cMesh3d.hpp
cModel.cpp
cModel.cpp
cModel.hpp
cModel.hpp
cProgramShader.cpp
cProgramShader.cpp
cProgramShader.hpp
cProgramShader.hpp
cShader.cpp
cShader.cpp
cShader.hpp
cShader.hpp
cShaderManager.cpp
cShaderManager.cpp
cShaderManager.hpp
cShaderManager.hpp
main.cpp
main.cpp
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My old project of OpenGL framework. It is no longer being developed.
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