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KimJinWooDa/README.md

๐Ÿ’ป ๊ฐœ๋ฐœ์ž ์†Œ๊ฐœ

using UnityEngine;

public class Developer : MonoBehaviour
{
    [Header("๊ฐœ์ธ ์ •๋ณด")]
    [SerializeField] private string ์ด๋ฆ„ = "๊น€์ง„์šฐ";
    [SerializeField] private int ๋‚˜์ด = 27;
    [SerializeField] private string[] ์ „๋ฌธ๋ถ„์•ผ =
    { 
        "Unity3D", "C# ํ”„๋กœ๊ทธ๋ž˜๋ฐ", 
        "VR/AR ๊ฐœ๋ฐœ", "๊ฒŒ์ž„ ์ตœ์ ํ™”" 
    };

    [Header("์—ด์ •")]
    [Range(0, 100)] public float ์ฐฝ์˜์„ฑ = 95f;
    [Range(0, 100)] public float ๋ฌธ์ œํ•ด๊ฒฐ๋ ฅ = 92f;
    [Range(0, 100)] public float ํŒ€์›Œํฌ = 88f;

    private void Awake() => 
        Debug.LogError("๋Œ€๋ถ€๋ถ„์˜ ํ”„๋กœ์ ํŠธ๊ฐ€ Private Repo์ž…๋‹ˆ๋‹ค. Public Repo๊ฐ€ ๋งŽ์ง€ ์•Š์Šต๋‹ˆ๋‹ค.");
    
    private void Start() => CreateAmazingGames();
    
    private void CreateAmazingGames()
    {
        while(true)
        { 
            LearnNewSkills(); 
            BuildAwesomeProjects(); 
            ShareKnowledge();
            // ๋ฌดํ•œ ๋ฐ˜๋ณต!
        }
    }
}

๐ŸŽฏ ์ „๋ฌธ ๋ถ„์•ผ


Unity ์—”์ง„ ๋งˆ์Šคํ„ฐ๋ฆฌ


์ตœ์‹  ๋ Œ๋”๋ง ํŒŒ์ดํ”„๋ผ์ธ๋ถ€ํ„ฐ
๊ณ ๊ธ‰ ์—๋””ํ„ฐ ํ™•์žฅ๊นŒ์ง€

2D/3D ๊ฒŒ์ž„ ์‹œ์Šคํ…œ ์„ค๊ณ„


์ตœ์ ํ™”๋œ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๋ฉ”์ปค๋‹ˆ์ฆ˜๊ณผ
ํ™•์žฅ ๊ฐ€๋Šฅํ•œ ์‹œ์Šคํ…œ ์„ค๊ณ„

๋ฌผ๋ฆฌ ๊ธฐ๋ฐ˜ ์‹œ๋ฎฌ๋ ˆ์ด์…˜


์ž์—ฐ์Šค๋Ÿฌ์šด ์›€์ง์ž„๊ณผ
๋ฌผ๋ฆฌ ์‹œ์Šคํ…œ ๊ตฌํ˜„

๋ชจ๋ฐ”์ผ & ์„ฑ๋Šฅ ์ตœ์ ํ™”


72+ FPS์˜ ์พŒ์ ํ•œ ์„ฑ๋Šฅ๊ณผ
์ตœ์ ์˜ ๋ฆฌ์†Œ์Šค ํ™œ์šฉ

VR ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜


๋ชฐ์ž…ํ˜• ๊ฒฝํ—˜๊ณผ
์ง๊ด€์  ์ธํ„ฐ๋ž™์…˜ ์„ค๊ณ„

AI & ๋จธ์‹  ๋Ÿฌ๋‹


์ง€๋Šฅ์  NPC์™€
์ ์‘ํ˜• ๊ฒŒ์ž„ ์‹œ์Šคํ…œ


๐Ÿ“ฌ ์—ฐ๋ฝ์ฒ˜

๊น€์ง„์šฐ

Unity ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ž | XR ์ „๋ฌธ๊ฐ€ | AI ์‘์šฉ


Typing SVG

Pinned Loading

  1. DebugInspector DebugInspector Public

    DebugInspector๋Š” ์Šคํฌ๋ฆฝํŠธ์˜ Debug ๊ด€๋ฆฌ๋ฅผ ํŽธ๋ฆฌํ•˜๊ฒŒ ์ˆ˜์ •ํ•˜๊ธฐ ์œ„ํ•ด ๊ณ ์•ˆ๋œ Util Tool์ž…๋‹ˆ๋‹ค. DebugInspector๋ฅผ ์‚ฌ์šฉํ•˜๋ฉด ๋ชจ๋“  Debug ๋ฌธ์„ ๊ฒ€์‚ฌ, ํŽธ์ง‘, ๊ด€๋ฆฌํ•  ์ˆ˜ ์žˆ์œผ๋ฏ€๋กœ ๊ฐœ๋ณ„ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ํƒ์ƒ‰ํ•  ํ•„์š”๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค.

    C# 1

  2. DebugUtils DebugUtils Public

    ๋กœ๊ทธ ์ƒ‰์„ ์ปค์Šคํ„ฐ๋งˆ์ด์ง• ํ• ์ˆ˜ ์žˆ๋Š” ์œ ํ‹ธํ•จ์ˆ˜์ž…๋‹ˆ๋‹ค. ๋ถ€๋ถ„์ ์œผ๋กœ ์ˆ˜์ •ํ•  ์ˆ˜ ์žˆ๊ฑฐ๋‚˜ ์ „์ฒด์ ์œผ๋กœ ์ˆ˜์ •ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

    C# 2

  3. TowerDefenseVR TowerDefenseVR Public

    Meta SDK ๊ฐ•์˜ ์ž๋ฃŒ์ž…๋‹ˆ๋‹ค.

    ShaderLab