using UnityEngine;
public class Developer : MonoBehaviour
{
[Header("๊ฐ์ธ ์ ๋ณด")]
[SerializeField] private string ์ด๋ฆ = "๊น์ง์ฐ";
[SerializeField] private int ๋์ด = 27;
[SerializeField] private string[] ์ ๋ฌธ๋ถ์ผ =
{
"Unity3D", "C# ํ๋ก๊ทธ๋๋ฐ",
"VR/AR ๊ฐ๋ฐ", "๊ฒ์ ์ต์ ํ"
};
[Header("์ด์ ")]
[Range(0, 100)] public float ์ฐฝ์์ฑ = 95f;
[Range(0, 100)] public float ๋ฌธ์ ํด๊ฒฐ๋ ฅ = 92f;
[Range(0, 100)] public float ํ์ํฌ = 88f;
private void Awake() =>
Debug.LogError("๋๋ถ๋ถ์ ํ๋ก์ ํธ๊ฐ Private Repo์
๋๋ค. Public Repo๊ฐ ๋ง์ง ์์ต๋๋ค.");
private void Start() => CreateAmazingGames();
private void CreateAmazingGames()
{
while(true)
{
LearnNewSkills();
BuildAwesomeProjects();
ShareKnowledge();
// ๋ฌดํ ๋ฐ๋ณต!
}
}
}
๐ฏ
Focusing
Highlights
- Pro
Pinned Loading
-
DebugInspector
DebugInspector PublicDebugInspector๋ ์คํฌ๋ฆฝํธ์ Debug ๊ด๋ฆฌ๋ฅผ ํธ๋ฆฌํ๊ฒ ์์ ํ๊ธฐ ์ํด ๊ณ ์๋ Util Tool์ ๋๋ค. DebugInspector๋ฅผ ์ฌ์ฉํ๋ฉด ๋ชจ๋ Debug ๋ฌธ์ ๊ฒ์ฌ, ํธ์ง, ๊ด๋ฆฌํ ์ ์์ผ๋ฏ๋ก ๊ฐ๋ณ ์คํฌ๋ฆฝํธ๋ฅผ ํ์ํ ํ์๊ฐ ์์ต๋๋ค.
C# 1
-
DebugUtils
DebugUtils Public๋ก๊ทธ ์์ ์ปค์คํฐ๋ง์ด์ง ํ ์ ์๋ ์ ํธํจ์์ ๋๋ค. ๋ถ๋ถ์ ์ผ๋ก ์์ ํ ์ ์๊ฑฐ๋ ์ ์ฒด์ ์ผ๋ก ์์ ํ ์ ์์ต๋๋ค.
C# 2
-
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