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Fix sync race conditions and prevent endless loops#63
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Co-authored-by: L3P3 <4629449+L3P3@users.noreply.github.com>
Co-authored-by: L3P3 <4629449+L3P3@users.noreply.github.com>
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[WIP] Fix issues with world upload synchronization
Fix sync race conditions and prevent endless loops
Jan 6, 2026
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Synchronization logic had three critical issues causing incorrect "world removed from remote" alerts during first-time uploads and potential infinite sync loops.
Changes
Prevent endless sync loop:
world_store_sync_checkwhile loop used staticworld_list_mergedreference. After syncing, the same world object could match the condition again since its properties weren't mutated. Now explicitly marks worlds as synced by settinglocal = remote = Math_max(local, remote)before next iteration.Fix database rename race: During first-time world upload,
chunks_renameran in parallel with data upload. If upload failed mid-flight, IndexedDB could have new ID while state retained old ID. Changed toawait chunks_rename()before upload starts.Enable error recovery: Re-enabled commented code that resets
mod_r = WORLD_STORED_NOTwhen world missing from remote, allowing retry. Removed production debugger statement.💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more Copilot coding agent tips in the docs.