Skip to content
LumiToadPublic

About

About Me

Resources

Stars

0 stars

Watchers

1 watching

Forks

Latest commit

 

History

63 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 

Repository files navigation

About me

I am Lukas Schmidt from Berlin, Germany.
I studied Game Engineering (programming, not design) at the School For Games ➡.
Most of the projects below have been developed with an agile-heavy production.

Featured Projects

Project Engine / Framework Language Timeframe #
GUI for Diskpart Windows Presentation Foundation C# Beta done ⬇️
CineCam Godot, GDExtension C++ around 5 Weeks+ ⬇️
Arcanum Fortuna Godot GDScript 10 Weeks ⬇️
Survivor Defense Unity C# 10 Weeks ⬇️

Social Media

LinkedIn LinkBio LinkBio


Featured Projects

GUIFD - GUI For Diskpart [C#, .Net, Microsoft WPF]

(Repo | Website)


MVP, solo project

CineCam [C++, Python, SCons, Godot]

(Repo | Wiki | Example project)


Fourth Semester, Final thesis

Arcanum Fortuna [GDScript, Godot]

(Repo | Itch | Steam)


Third Semester, Agile

Scrap Fever [C#, Unity]

(Repo | Itch)


Third Semester, Agile

Archived projects

School For Games

Important! These are from my time in the School for Games.
My programming has improved since. However, these projects were agile team projects.

Brevity Of Gravity [GDScript, Godot]

(Repo | Website | Itch)


First Semester, Agile

Hivebreaker [C#, Unity]

(Repo | Itch)


Second Semester, Agile

Scrap Fever [C#, Unity]

(Repo | Itch)


Third Semester, Agile

Clash of Words [C#, Unity]

(Repo | Website)


Paused, code needs major refactor...


About

About Me

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors