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Static & dynamic D bindings to SDL and the SDL_* libraries, compatible with BetterC, @nogc, and nothrow. (Mirror)
D language bindings for the Godot Engine's GDExtension API
Dynamic D bindings to OpenGL, compatible with BetterC, @nogc, and nothrow.
Engine reimplementation for the game Sacrifice from Shiny Entertainment.
Static & dynamic D bindings to OpenAL, compatible with BetterC, @nogc, and nothrow.