Stars
Game engine written in C++ for developing Tomb Raider levels in a modern gameplay style
Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
UZDoom is a feature centric port for all Doom engine games, based on GZDoom, adding an advanced renderer and powerful scripting capabilities
The AngelCode Scripting Library, or AngelScript as it is also known, is an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through e…
Static & dynamic D bindings to SDL and the SDL_* libraries, compatible with BetterC, @nogc, and nothrow. (Mirror)
Static & dynamic D bindings to OpenAL, compatible with BetterC, @nogc, and nothrow.
Dynamic D bindings to OpenGL, compatible with BetterC, @nogc, and nothrow.
Steam Play compatibility tool to run games using native Linux engines
Reverse engineering and generation toolkit for Chrome's private x-browser-validation header, used for integrity.
D language bindings for the Godot Engine's GDExtension API
A 3D game engine capable of parsing and running data files from the classic Sierra Studio's adventure game Gabriel Knight 3
A speedy Mario Kart 64 decompilation, brought to you by the cousin of a tame racing driver.
The source code to VVVVVV! http://thelettervsixtim.es/
Icons Art Provider for wxWidgets with Material Design and other modern icon sets
A major patch for the original Splinter Cell, fixing bugs and adding gameplay improvements.
The open-source, cross-platform level editor for id Tech based games.
A patch that addresses various technical issues and adds quality-of-life improvements to the 2011 remaster of American McGee's Alice