Stars
Brendonm17 / ACGC-Vita-Port
Forked from flyngmt/ACGC-PC-PortUnofficial PS Vita Port of Animal Crossing Gamecube
A smashin' decompilation of the original Super Smash Bros. for the Nintendo 64.
riicchhaarrd / iocod
Forked from ioquake/ioq3Call of Duty 1 compatibility effort
Blender based editor for scenes, meshes, and more in first-party N64 games
N64 Game-Engine and Editor using libdragon & tiny3d
andrei-drexler / ironwail
Forked from sezero/quakespasmHigh-performance QuakeSpasm fork
Space Station Silicon Valley Recompilation Project
Prototype road engine from 1993. Finally morphed into Road Rash after getting the contract from Ocean via Gary Bracey
Collection of docs/tools/resources for reverse engineering and working with video game file formats.
Decompilation of Barnyard the video game and TOSHI 2.0 game engine developed by Blue Tongue Entertainment.
A C++11 library for reading Microsoft Program DataBase PDB files
rohit-n / NearChuckle
Forked from ugozapad/FarCryA Linux port of Far Cry 1
Blitzkrieg 2 is a 2005 real-time tactics video game based on the events of World War II and the second title in the Blitzkrieg series. The game was developed by Nival using an in-house game engine …
Roguestrad / Roguestrad
Forked from RobertBeckebans/RBDOOM-3-BFGRoguestrad Engine – Standalone idTech4x engine for retro & indie games
SlaveDriver Engine for Sega Saturn GPL Source Code
CS:GO Crossplay between 3 platforms (PS3, X360, PC)
Reverse of CoD4 & CoD4X (.DM_1) demo files with features such as parsing snapshot informations, frames, entities, clients and server messages.
Reverse Engeneering of Call of Duty 2 Linux Server
Decompilation of Neversoft's Spider-Man game (PC PORT)
Custom server framework for Titanfall 1 that allows hosting dedicated servers and loading mods.