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G-code generator for 3D printers (Bambu, Prusa, Voron, VzBot, RatRig, Creality, etc.)
Safe-to-use proc-macro-free self-referential structs in stable Rust.
Backstitch: Real-Time Version Control for Godot
An automatic, real-time dual-grid tileset system for Godot
A modular implementation of timely dataflow in Rust
A collection of network flow algorithms written in Rust
cargo subcommand showing the assembly, LLVM-IR and MIR generated for Rust code
A static analysis tool that visualizes Bevy game engine internals.
Rust keyboard firmware library with layers, macros, real-time keymap editing, wireless(BLE) and split support
🦀 How to minimize Rust binary size 📦 https://github.com/johnthagen/min-sized-rust
Count lines of LLVM IR per generic function
A Rust proc_macro_attribute to outline conversions from generic functions
Fast polygon mesh library with different data structures and traits to abstract over those.
My master's thesis about writing the polygon mesh library `lox` in Rust
This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/
Powerful and flexible mid-level audio engine for games and other applications