-
Xi'an Jiaotong-Liverpool University
- China
-
18:13
(UTC -12:00) - https://lixiangzhao98.github.io
- https://orcid.org/0000-0001-6181-1673
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Retrieval and Retrieval-augmented LLMs
Simple vLLM container deployment for Qwen3-Omni-30B-A3B-Instruct with up-to-date CUDA
A framework for efficient model inference with omni-modality models
Reproducing images with geometric primitives.
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
A collection of CFD related resources for Taichi developers.
๐ ใไป้ถๅผๅงๆๅปบๆบ่ฝไฝใโโไป้ถๅผๅง็ๆบ่ฝไฝๅ็ไธๅฎ่ทตๆ็จ
"Paper2Slides: From Paper to Presentation in One Click"
cuTile is a programming model for writing parallel kernels for NVIDIA GPUs
3D plotting and mesh analysis through a streamlined interface for the Visualization Toolkit (VTK)
Perception toolkit for sim2real training and validation in Unity
Implementation of the paper Gaussian Fluids: A Grid-Free Fluid Solver based on Gaussian Spatial Representation
Productive, portable, and performant GPU programming in Python.
Official PyTorch implementation of PSE/PSRN: Fast and efficient symbolic expression discovery through parallelized symbolic enumeration. Evaluates millions of expressions simultaneously on GPU withโฆ
sam-3d-objects windows 11 install,not use WSL. And use local model
An official implementation of "Gaussian Herding Across Pens: an optimal transport perspective on global gaussian reduction for 3DGS"
Official Torch/CUDA Implementation of Faithful Contouring
LAION research paper dataset visual explorer ๐ฌ ๐งโ๐ฌ ๐ฉโ๐ฌ
In this repository I will upload a personal project that use a combination of python script and C# script to create a Unity application with hand tracking and gesture recognition
No need to switch to Power Point anymore.
This is the repository for paper "GenColor: Generative Color-Concept Association in Visual Design" (CHI 2025)
A contact solver for physics-based simulations involving ๐ shells, ๐ชต solids and ๐ชข rods.
Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
3D-Graphics-Rendering-Cookbook, Second Edition
Various Volume Renders / Scenes for pbrt-v4
krahets / vipe
Forked from nv-tlabs/vipeViPE: Video Pose Engine for Geometric 3D Perception