-
Xi'an Jiaotong-Liverpool University
- China
-
16:54
(UTC -12:00) - https://lixiangzhao98.github.io
- https://orcid.org/0000-0001-6181-1673
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Simple MPL-2.0-licensed C++ geometry processing library.
Lightweight, general, scalable C++ library for finite element methods
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.
Geometry-Grounded Gaussian Splatting
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
Production ready toolkit to run AI locally
🎬 火宝短剧 - 基于AI的一站式短剧生成平台 《一句话生成完整短剧,从剧本到成片全自动化》 Huobao Drama - An AI-Powered End-to-End Short Drama Generator "One Sentence to Complete Drama: Fully Automated from Script to Final Video"
Vector-Valued Monte Carlo Integration Using Ratio Control Variates
Create stunning demos for free. Open-source, no subscriptions, no watermarks, and free for commercial use. An alternative to Screen Studio.
[ICCV 2023] GeoUDF: Surface Reconstruction from 3D Point Clouds via Geometry-guided Distance Representation
PyTorch version of Stable Baselines, reliable implementations of reinforcement learning algorithms.
Retrieval and Retrieval-augmented LLMs
Simple vLLM container deployment for Qwen3-Omni-30B-A3B-Instruct with up-to-date CUDA
A framework for efficient model inference with omni-modality models
Reproducing images with geometric primitives.
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
A collection of CFD related resources for Taichi developers.
📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程
"Paper2Slides: From Paper to Presentation in One Click"
cuTile is a programming model for writing parallel kernels for NVIDIA GPUs
3D plotting and mesh analysis through a streamlined interface for the Visualization Toolkit (VTK)
Perception toolkit for sim2real training and validation in Unity
Implementation of the paper Gaussian Fluids: A Grid-Free Fluid Solver based on Gaussian Spatial Representation
Productive, portable, and performant GPU programming in Python.
Official PyTorch implementation of PSE/PSRN: Fast and efficient symbolic expression discovery through parallelized symbolic enumeration. Evaluates millions of expressions simultaneously on GPU with…
sam-3d-objects windows 11 install,not use WSL. And use local model