Technical Artist & Tools Developer | Real-time VFX, Unity/UE5, C# editor tooling | University of Utah ’27
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University of Utah, Division of Games
- Salt Lake City, UT | Open to relocation
- https://moshui_xin.artstation.com
- in/kendeng-vfx
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VFXMeshLab Public
Unity 6 URP editor tool for procedural VFX mesh authoring, modifiers, diagnostics, and safe reference-preserving updates.
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VFXTextureLab Public
Unity 6 editor tool for batch VFX texture processing, live previews, gradient mapping, mask cleanup, and channel packing.