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Santa Monica Studio
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- https://pixelalchemy.dev/
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- @pixelalchemy.dev
Lists (30)
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📦 3D Printing / CNC
🌄 Assets
🧋 Blender
📙 Books
(And maybe also repos associated with books)⚗ Build / Pipeline
💌 Dear ImGui
🐞 Debugging
📖 Documentation Tools
🎮 Full Games
🕹 Game Dev Tools
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🔮🔧 Graphics Tools/Libraries
💫 Hardware / Maker Stuff
🐹 Hugo
🔧 Low-level Native Tools
💜 Low-level .NET Things
🧶TODO🧶 This really needs tidying🤔 Misc
🟪 Misc .NET things
🎹 Music
🏎 Profiling & Perf Analysis
Why guess when you can measure? (Not just CPU! Also includes libraries for making bespoke tools)👩💻 Programming Languages
💾 Retro Computing
🦀 Rust
🦀🕹 Rust Games
🌐 Self-Hosted
(And homelab things too)🪟 UI Frameworks
UI frameworks and UI-adjacent things📚 Various Libraries
☎ Webdev
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Expose project and assembly level information as constants in the ThisAssembly class using source generators powered by Roslyn.
The Single Sign-On Multi-Factor portal for web apps, now OpenID Certified™
An open source graphics editor for 2025: comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural ed…
Main game repository for Beyond All Reason.
A native, user-mode, multi-process, graphical debugger.
Web based localization tool with tight version control integration.
This repo contains driver samples prepared for use with Microsoft Visual Studio and the Windows Driver Kit (WDK). It contains both Universal Windows Driver and desktop-only driver samples.
Monorepo for Mozilla Accounts (formerly Firefox Accounts)
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Garnet is a remote cache-store from Microsoft Research that offers strong performance (throughput and latency), scalability, storage, recovery, cluster sharding, key migration, and replication feat…
High performance self-hosted photo and video management solution.
A flexible distributed key-value database that is optimized for caching and other realtime workloads.
Defold is a completely free to use game engine for development of desktop, mobile and web games.
This repository contains the source code for various .NET Core runtime diagnostic tools and documents.
A scalable set of icons handcrafted with ❤️ by GitHub
MapLibre GL JS - Interactive vector tile maps in the browser
A markup-based typesetting system that is powerful and easy to learn.
Optimizer and compiler/toolchain library for WebAssembly
Graft is an open-source transactional storage engine optimized for lazy, partial, and strongly consistent replication—perfect for edge, offline-first, and distributed applications.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A privacy-first, open-source platform for knowledge management and collaboration. Download link: http://github.com/logseq/logseq/releases. roadmap: http://trello.com/b/8txSM12G/roadmap
A desktop application for node-based procedural terrain generation.
A Scalable, User-Friendly Source Control System.
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
The advanced drum machine for Linux, macOS, and Windows