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This package can create light beam performance with Unity's timeline functionality.
C# / .NET version of Jonathan Shewchuk's Triangle mesh generator.
Complex polygon triangulation. A fast O(n*log(n)) algorithm based on "Triangulation of monotone polygons". The result can be represented as a Delaunay triangulation.
Geometry grass shader for Unity engine
A simple demonstration app to show an example of a SkiaSharp being used with Unity.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…
Implementation of Unity's Editor outline for runtime. Shader code taken from: https://forum.unity.com/threads/selection-outline.429292/#post-2776318
Shader for particles with writing to z-buffer.
Slows down(or freezes) moving, rotating and interaction inside trigger. Some like "Time bomb".
Vector/raster editor to fast and easy creation of GUI elements (buttons, panels etc).
Unity Command Terminal: In-Game Console
This example gets the ANT+ signal of a "Fitness Equiptment- Controls ( FE- C )" and outputs the standard signal a "Power Meter"
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
A better default template for Unity WebGL
Automatic License Plate Recognition library
Fellow Oak DICOM for .NET, .NET Core, Universal Windows, Android, iOS, Mono and Unity
This is my thesis project... It's all about building stuff procedurally!
Allows you to use a non fifo ov7670 on the arudino uno without external spi ram like other examples. Sends the data to UART.
Fast Colored TextBox for Syntax Highlighting. The text editor component for .NET.