Stars
My series of VGA dongles for various consoles and video equipments using RGBS video and stereo audio
A declarative user interface framework based on GTK 4
Some diagrams about 3DS that I made and don't know where to put
Read and write to GameCube memory cards with a Raspberry Pi
24 channel, 100Msps logic analyzer hardware and software
Program, library and reference designs to develop for MacroSilicon MS2106/MS2109/MS2130 chips.
GC/Wii homebrew to send over multiboot .gba roms to a gba using the gc gba link cable
A portable and modern pixelart editor, written from scratch.
Terrain rendering algorithm in less than 20 lines of code
Accompanying documentation that were used in the Dolwin development process
A TLSF-style allocator that keeps its bookkeeping outside the managed area. This enables management of write-combined, unmapped, or remote memory, such as on a GPU.
Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
DSi/3DS DSP emulator, disassembler, assembler, and tester
Kit: a magical, high performance programming language, designed for game development.
A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation