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A binary splitting tool to assist with decompilation and modding projects
Run frontier LLMs and VLMs locally on Qualcomm devices across NPU, GPU, and CPU with a few lines of code
Decompilation of The Legend of Zelda: The Wind Waker
A decompilation of Super Mario Sunshine brought to you by a bunch of clever folks.
A set of tools developed in C# aiding disassembly and conversion of PowerPC to C++
A decompilation of Pikmin 2 (USA) brought to you by fans of the series.
A speedy Mario Kart 64 decompilation, brought to you by the cousin of a tame racing driver.
A decompilation of The Legend of Zelda: Majora's Mask brought to you by a bunch of clever folks. This is an old repo, active development has moved to https://github.com/zeldaret/mm
A decompilation of Ocarina of Time: Master Quest (debug) brought to you by a bunch of clever folks. This is an old repo. Active development has moved to https://github.com/zeldaret/oot
Open source reimplementation of The Simpsons: Hit & Run
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
A Disassembly of of Breath of Fire (En,Fre,De) for the GBA.
Decompilation of the Nintendo 64 SDK developer tools
Model converter for the Super Mario 64 decompilation project.
A matching decompilation of libultra by a couple of clever folks.
Tomb Raider: Chronicles Disassembly translated to C source code.
Decompilation of Pokémon Pinball: Ruby & Sapphire
Disassembly of Legend of Zelda: Ocarina of Time Master Quest (debug)
(deprecated - use qemu-irix instead) Modification of QEMU to run SGI IRIX binaries on Linux