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Tags: Rkcr7/inkwordle

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v0.2.0

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feat: v0.2.0 — hint clues, word meanings, and a juiced hardware path

Add a Hint button that shows the hidden word's meaning as a clue (never the
letters), and show the meaning on the game-over reveal. 2,315 offline
definitions ship with the app (embedded + beside the binary), spoiler-checked
so a definition never contains its own answer word.

Performance + memory: adaptive 1/2/8 ms poll, coalesced ink flush
(INKWORDLE_FLUSH_MS), model warmup (no cold first letter), region-split
redraws with the Enter button repainted first, u8 ink (4x less RAM) with a
reused prediction scratch, clamped unsafe span fills + integer isqrt, and a
fat-LTO ship profile. New settings: INKWORDLE_FLUSH_MS, INKWORDLE_SOFT_NEW
(classic full refresh on New Game by default). Accuracy unchanged (emnist-62,
digit mask + case merge, confidence-gated auto-correct).

v0.1.0

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Rebrand to InkWordle: title wordmark, app icon, and full identity rename

Rename the app end-to-end from "Wordle" to "InkWordle": the in-game title now
renders as a flowing DancingScript wordmark; the AppLoad id/name, binary,
systemd units, INKWORDLE_IDLE_MS setting, .inkwordle-history file, launch
scripts, and config command are all renamed to match.

Add a custom AppLoad icon (a bright green Wordle tile with an inked "W") and
ship it in the bundle. Update the README to the new branding, add the icon and
a branded start-screen screenshot, and strengthen the credits section
(remagic / Maxime Rivest, asivery's xovi / rm-appload / epfb-re, tract, EMNIST,
Josh Wardle). Add .gitattributes so shell scripts stay LF.