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RodwanRamzi/README.md

πŸ‘‹ Hi there, I'm Rodwan Ramzi

Hybrid Software Engineer | Graphics & Game Engine Developer

I'm a 16-year-old hybrid engineer from Libya, building high-performance game engines, AI systems, and backend tools. I bridge the gap between low-level systems programming and intelligent, scalable architectures.

"Sincerity in craft, commitment to execution, and striving to engineer scalable solutions."


πŸš€ Core Technical Stack

Domain Technologies
Graphics & Rendering C++, OpenGL 4.6, Deferred Shading, PBR, GLSL, ImGui
Game Engines Custom OpenGL Engine, Unreal Engine 4/5 (C++, Blueprints)
AI & Machine Learning Python, PyTorch, Reinforcement Learning (DQN), Scikit-Learn
Backend Django, Flask, FastAPI, SQL
3D Art Blender (Modeling, Rigging, Animation)

πŸ”₯ Featured Projects

πŸ–₯️ MyGraphicEngineOpenGL

A custom OpenGL 4.6 Deferred PBR Renderer with HDR, and a full ImGui Level Editor. Built entirely from scratch in C++17.

C++ OpenGL License: MIT

πŸ”— View Repo β†’


🐍 Snake AI – Reinforcement Learning

An autonomous Deep Q-Network (DQN) agent that learns to play Snake in a custom Pygame environment.

πŸ”— View Repo β†’


🌀️ Weather Regression Pipeline

An end-to-end ML pipeline processing atmospheric data with Python, Scikit-Learn, and Matplotlib.

πŸ”— View Repo β†’


πŸ‘¨ UE4 Crowd Simulation

High-performance crowd simulation with 50+ skeletal animated components in Unreal Engine 4.

πŸ”— View Repo β†’


πŸ† Key Achievements

Achievement Detail
Commercial Indie Credit Contracted as a Gameplay Programmer for Golden Rock Games at age 15 – engineered a scalable branching narrative framework for a commercial horror title.
Custom Engine Built Built a Deferred PBR Renderer from scratch with SSAO, Bloom, Level Editor, and custom GLTF loader.
AI & ML 3 Kaggle certificates, HackerRank Python Basic certification.

πŸ“« Connect With Me


Made with ❀️ in Libya πŸ‡±πŸ‡Ύ

Pinned Loading

  1. MyGraphicEngineOpenGL MyGraphicEngineOpenGL Public

    A custom OpenGL 4.6 Deferred PBR Renderer & Game Engine with SSAO, Bloom, HDR, and a full ImGui Level Editor. Built entirely from scratch in C++17.

    C++ 4 1

  2. snake-ai-reinforcement-learning snake-ai-reinforcement-learning Public

    Autonomous Deep Q-Network reinforcement learning agent navigating a custom Pygame snake environment.

    Python 2

  3. weather-regression-pipeline weather-regression-pipeline Public

    An end-to-end Machine Learning data pipeline built using Python, Scikit-Learn, and Matplotlib. The system processes temporal atmospheric data tracks, isolates relative humidity and temperature matr…

    Python 2

  4. UE4-HighPerformance-CrowdSimulation UE4-HighPerformance-CrowdSimulation Public

    High-performance crowd simulation framework for Unreal Engine 4.27 – 50+ animated skeletal agents with O(N) traversal, GPU optimizations, and dynamic floor-snapping. Built natively in C++.

    C++