I'm a 16-year-old hybrid engineer from Libya, building high-performance game engines, AI systems, and backend tools. I bridge the gap between low-level systems programming and intelligent, scalable architectures.
"Sincerity in craft, commitment to execution, and striving to engineer scalable solutions."
| Domain | Technologies |
|---|---|
| Graphics & Rendering | C++, OpenGL 4.6, Deferred Shading, PBR, GLSL, ImGui |
| Game Engines | Custom OpenGL Engine, Unreal Engine 4/5 (C++, Blueprints) |
| AI & Machine Learning | Python, PyTorch, Reinforcement Learning (DQN), Scikit-Learn |
| Backend | Django, Flask, FastAPI, SQL |
| 3D Art | Blender (Modeling, Rigging, Animation) |
A custom OpenGL 4.6 Deferred PBR Renderer with HDR, and a full ImGui Level Editor. Built entirely from scratch in C++17.
π View Repo β
An autonomous Deep Q-Network (DQN) agent that learns to play Snake in a custom Pygame environment.
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An end-to-end ML pipeline processing atmospheric data with Python, Scikit-Learn, and Matplotlib.
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High-performance crowd simulation with 50+ skeletal animated components in Unreal Engine 4.
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| Achievement | Detail |
|---|---|
| Commercial Indie Credit | Contracted as a Gameplay Programmer for Golden Rock Games at age 15 β engineered a scalable branching narrative framework for a commercial horror title. |
| Custom Engine Built | Built a Deferred PBR Renderer from scratch with SSAO, Bloom, Level Editor, and custom GLTF loader. |
| AI & ML | 3 Kaggle certificates, HackerRank Python Basic certification. |
- LinkedIn: linkedin.com/in/rodwan-ramzi
- GitHub: github.com/RodwanRamzi
Made with β€οΈ in Libya π±πΎ