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Starred repositories
An Opensource, GPU-Accelerated, Particle-Based, Multi-phase, Real-time Fluid Simulation Engine for Unity and a game which showcases its features.
Open source game engine written in Beeflang
Performance-portable library for particle-based simulations
Lean 4 programming language and theorem prover
Custom macro coroutines: copyable, serializable, and with reflection
C++20 Coroutines run in baremetal RISC-V, with option to run on native host.
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Constant-complexity, deterministic, very fast memory allocator (heap) for hard real-time high-integrity embedded systems. Allocation takes ≈120 cycles @ RP2350 irrespective of heap usage. There is …
inkle's open source scripting language for writing interactive narrative.
High-performance C++ ECS with cache-friendly sector-based architecture and multithreading support.
Protothreads extremely lightweight stackless threads implemented in C
Hardened allocator designed for modern systems. It has integration into Android's Bionic libc and can be used externally with musl and glibc as a dynamic library for use on other Linux-based platfo…
A collection of lock-free data structures written in standard C++11
Fast exact discrete Hausdorff distance for related ordered contours.
GUI application for viewing and editing resources found in games powered by Decima Engine
Tools, notes, and research related to reverse engineering the Decima Game Engine.
π RuView turns commodity WiFi signals into real-time spatial intelligence, vital sign monitoring, and presence detection — all without a single pixel of video.
Arma: Cold War Assault Remastered Source Code Repository.
Runtime Compiled C++ example based on the Dear ImGui DirectX11 Example