Skip to content
StefotonoPublic
forked from Zylann/godot_voxel

About

Voxel module for Godot Engine

Resources

Stars

0 stars

Watchers

0 watching

Forks

 
 

Latest commit

 

History

4,020 Commits

Folders and files

Repository files navigation

Sky High Cats - Voxels

============================

a fork of godot_voxels which goes ahead and just implements the nerd physics related junk needed for shc.

Main features for fork (planned)

  • Physics Terrain (Voxel terrain but now it`s a rigid body and all of it needs to be loaded.)
  • i dunno anything much else, get back to me on this one.

Features

  • Realtime 3D terrain editable in-game (Unlike a heightmap based terrain, this allows for overhangs, tunnels, and user creation/destruction)
  • Polygon-based: voxels are transformed into chunked meshes to be rendered
  • Godot physics integration + alternate fast Minecraft-like collisions
  • Infinite terrains made by paging chunks in and out
  • Voxel data is streamed from a variety of sources, which includes the ability to write your own generators
  • Minecraft-style blocky voxel terrain, with multiple materials and baked ambient occlusion
  • Smooth terrain with level of detail using Transvoxel
  • Voxel storage using 8-bit or 16-bit channels for any general purpose
  • Instancing system to spawn foliage, rocks and other decoration on surfaces

About

Voxel module for Godot Engine

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages