Starred repositories
Software rasterizer, optimized using SIMD and multithreading.
🌍 WorldGen - Generate Any 3D Scene in Seconds
Official code for "GausSim: Foreseeing Reality by Gaussian Simulator for Elastic Objects".
📚LeetCUDA: Modern CUDA Learn Notes with PyTorch for Beginners🐑, 200+ CUDA Kernels, Tensor Cores, HGEMM, FA-2 MMA.🎉
【TPAMI 2026】A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation
collection of diffusion model papers categorized by their subareas
A summary of related works about flow matching, stochastic interpolants
Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理
Wan: Open and Advanced Large-Scale Video Generative Models
Ray tracing and hybrid rasterization of Gaussian particles
Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.
Official implementation for "DMesh: A Differentiable Representation for General Meshes" (NeurIPS 2024)
[ICLR 2025] IPDreamer: Appearance-Controllable 3D Object Generation with Complex Image Prompts
This is a collective repository for all 3DGS related progresses in research and industry world
Lifting ControlNet for Generalized Depth Conditioning
[CVPR 2024] Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models, a no lighting baked texture generative model
CUDA accelerated rasterization of gaussian splatting
ControlNet++: All-in-one ControlNet for image generations and editing!
Unofficial Implementation of "StyleDiffusion: Controllable Disentangled Style Transfer via Diffusion Models" (https://arxiv.org/pdf/2308.07863.pdf)
A modular differential gaussian rasterization library.
Train, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.
[ICLR 2025 Oral] On Scaling Up 3D Gaussian Splatting Training
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.