Stars
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
Cloth Simulation by Position Based Dynamics + Unity Job System
Zero Allocation StringBuilder for .NET and Unity.
Provides an efficient allocation free async/await integration for Unity.
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Zero encoding extreme performance binary serializer for C# and Unity.
Unofficial UnityHub Alternative Project Launcher with time saving features!
Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya
An implementation of Fast and Deep Deformation Approximation (Bailey 2018) for Autodesk Maya.
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
Wan: Open and Advanced Large-Scale Video Generative Models
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
SSR solution for Unity URP
Stores here is the demo project of pre-baking-based Unity water shader accomplishment.
A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.
The Scene Profiler Tool optimizes Unity scenes by profiling physics, audio, particles, lights, materials, meshes, and textures, identifying performance bottlenecks to enhance efficiency.
📥 Next-generation Scoop (un)installer
Creates a fake simulated rope, connecting between 2 point.
A uGUI based console to see debug messages and execute commands during gameplay in Unity
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license