Simple example about how to create an online fighting game (dealing with mobile input/latency).
It uses Unity 2018 and Photon PUN (free version) for multiplayer.
No permission is granted to submit, link, upload, disclose, provide, or otherwise make the code available to any artificial-intelligence, machine-learning, large-language-model, or any similar system for training, analysis, adaptation, modification, generation, debugging, explanation, or any other purpose, regardless of whether that system retains, learns from, or is trained on the code.