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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

C++ 12,586 1,085 Updated Apr 27, 2026

NVIDIA fork of Godot Engine – Multi-platform 2D and 3D game engine

C++ 540 24 Updated Apr 22, 2026

Adobe's reference implementation of the OpenPBR BSDF

C 374 24 Updated Apr 23, 2026

Reverse engineering the 1995 game Whiplash/Fatal Racing

C 54 15 Updated Apr 26, 2026

Minimalist tutorial and code for doing something meaningful with Vulkan in 2026

C++ 438 35 Updated Apr 27, 2026

A modern static site generator by the Material for MkDocs team

Rust 4,385 101 Updated Apr 27, 2026

A framework for rapid prototyping and development of real-time rendering techniques.

C 1,147 84 Updated Apr 17, 2026

Jo Engine is an open source 2D and 3D game engine for the Sega Saturn written in C under MIT license

C 273 39 Updated Oct 14, 2025

Single header "no-allocation" KTX/DDS file reader

C 139 8 Updated Feb 23, 2026

Real-time GPU profiling layer for Vulkan applications.

C++ 94 11 Updated Apr 27, 2026

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

Rust 3,053 106 Updated Apr 27, 2026

C++ examples for the Vulkan graphics API

GLSL 11 Updated Aug 18, 2025

The ML Emulation Layer for Vulkan® provides an implementation of the ML APIs enabling ML workloads to be executed on any Vulkan® Compute capable device.

C++ 21 8 Updated Apr 27, 2026

Personal hobby project to experiment with various rendering techniques.

C++ 783 37 Updated Apr 19, 2026

A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls

C++ 106 8 Updated Nov 11, 2018

A ressource viewer/extractor for Theme Park (1994).

C# 8 Updated Nov 30, 2025

Newton Dynamics is an integrated solution for real time simulation of physics environments.

HTML 1,021 193 Updated Jan 17, 2026

Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025

Swift 48 1 Updated Jun 7, 2025

NcEngine: 3D game engine written in modern C++ and Vulkan

C++ 220 5 Updated Feb 25, 2026

A modern, high-performance C++17 graphics and compute library based on Vulkan

C++ 48 2 Updated Jan 21, 2026

Sample benchmark demonstrating the VK_KHR_cooperative_matrix extension

C++ 113 14 Updated Jun 10, 2025

Sample for cluster-based continuous level of detail rasterization or ray tracing

C++ 172 13 Updated Apr 10, 2026

NVIDIA Neural Texture Compression SDK

C++ 572 34 Updated Jan 23, 2026

Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing

C++ 68 3 Updated Mar 5, 2026

New repo collection for NVIDIA Cosmos: https://github.com/nvidia-cosmos

8,097 513 Updated Jan 6, 2026

Artwork and artwork license information from Dungeon Crawl Stone Soup

Python 138 34 Updated Sep 5, 2020

The render portion of Sample Viewer (glTF-Sample-Viewer)

JavaScript 84 14 Updated Apr 27, 2026

A snapshot of our vulkan backend code

C++ 327 9 Updated Nov 19, 2024

Single-header dependency-free BVH construction and traversal library.

C++ 1,078 70 Updated Mar 31, 2026
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