Stars
Godot Engine – Multi-platform 2D and 3D game engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Official home of the DB Browser for SQLite (DB4S) project. Previously known as "SQLite Database Browser" and "Database Browser for SQLite". Website at:
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
RenderDoc is a stand-alone graphics debugging tool.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
Mesh optimization library that makes meshes smaller and faster to render
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
ALIEN is a CUDA-powered artificial life simulation program.
One stop solution for all Vulkan samples
Lightweight and modular C++11 graphics middleware for games and data visualization
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.