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Starred repositories
🤗 Transformers: the model-definition framework for state-of-the-art machine learning models in text, vision, audio, and multimodal models, for both inference and training.
Multiplatform Messages app for macOS, iOS, iPadOS in SwiftUI
State-of-the-Art Text Embeddings
A software raytracing engine written in WebGPU
Swift6 GPU-accelerated vector operations using Metal4 shaders for Apple Silicon performance optimization
GPU-accelerated particle life simulation in Rust using wgpu
Fixes mojibake and other glitches in Unicode text, after the fact.
🖼️ A superfast in-memory Image type and view component for React Native, built with Nitro!
A side-scrolling beat 'em up game inspired by classic titles like Double Dragon. Players control one or two fighters battling through stages filled with enemies, using punches, kicks, and jumps to …
An experimental Kotlin Multiplatform (KMP) project to learning and exploring the power of the Canvas API in Jetpack Compose
MacOS Clone built by Gemini 3.0 Pro in SwiftUI
A GPU Particle based foliage scene for godot 4.5, simple parameters for controlling colors and size.
An open-source OS project that aims to provide source and binary compatibility with macOS® and a similar user experience.
Experimenting with Apple's WPS location service
Voxel SVO/DAG renderer with limited detail. My RAM can't fit unlimited data and I don't like loops in my DAG.
a c# project simulating minecraft or at least part of it.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
BuildBuddy is an open source Bazel build event viewer, result store, remote cache, and remote build execution platform.
Jetpack Compose Liquid Glass effect
Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings for C#, Rust, Swift, and Python. Prebuilt builds and docs av…
Full screen effects for Godot 4
Compute shader implementation of precomputed atmospheric scattering in Godot.
I've made a graphics demo with #raylib that features a procedural tropical island and some cool stuff like real-time erosion simulation, reflective-refractive water and animated day/night skybox
A simple demo on how to use Liquid Glass as window background on macOS 26
Control Center build in SwiftUI for macOS