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Starred repositories
CanalSplat - An interactive gallery showcasing Canaletto's Venice paintings as 3D Gaussian Splats. Explore iconic Venetian views in an immersive web experience, featuring a curated selection of Can…
Render Gaussian Splats using Metal on Apple platforms (iOS/iPhone/iPad, macOS, and visionOS)
Desktop frontend for Apple's Sharp model for monocular view synthesis
🤗 Transformers: the model-definition framework for state-of-the-art machine learning models in text, vision, audio, and multimodal models, for both inference and training.
Multiplatform Messages app for macOS, iOS, iPadOS in SwiftUI
State-of-the-Art Text Embeddings
A software raytracing engine written in WebGPU
Swift6 GPU-accelerated vector operations using Metal4 shaders for Apple Silicon performance optimization
GPU-accelerated particle life simulation in Rust using wgpu
Fixes mojibake and other glitches in Unicode text, after the fact.
🖼️ A superfast in-memory Image type and view component for React Native, built with Nitro!
A side-scrolling beat 'em up game inspired by classic titles like Double Dragon. Players control one or two fighters battling through stages filled with enemies, using punches, kicks, and jumps to …
An experimental Kotlin Multiplatform (KMP) project to learning and exploring the power of the Canvas API in Jetpack Compose
MacOS Clone built by Gemini 3.0 Pro in SwiftUI
A GPU Particle based foliage scene for godot 4.5, simple parameters for controlling colors and size.
An open-source OS project that aims to provide source and binary compatibility with macOS® and a similar user experience.
Experimenting with Apple's WPS location service
Voxel SVO/DAG renderer with limited detail. My RAM can't fit unlimited data and I don't like loops in my DAG.
a c# project simulating minecraft or at least part of it.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
BuildBuddy is an open source Bazel build event viewer, result store, remote cache, and remote build execution platform.
Jetpack Compose Liquid Glass effect
Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings for C#, Rust, Swift, and Python. Prebuilt builds and docs av…
Full screen effects for Godot 4
Compute shader implementation of precomputed atmospheric scattering in Godot.