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A boilerplate to start your simple WebGPU project using vite and vanilla typescript

TypeScript 31 Updated Sep 25, 2024

Low-level rpp-based Vulkan 1.3 abstraction layer

C++ 23 1 Updated Dec 21, 2024

A Vulkan Raytracing framework for various bidirectional path tracing techniques

C++ 592 43 Updated Jul 21, 2026

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 1,003 64 Updated May 12, 2026

Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator

C 1,222 94 Updated Jun 26, 2026
C++ 8 3 Updated May 1, 2021

Volumetric Ray Tracer written in C++17 using Vulkan

C++ 54 4 Updated Mar 6, 2021

A Non-Euclidean Rendering Engine for 3D scenes.

C++ 6,443 617 Updated Nov 14, 2023