Hello! My nickname is Shryhak Akizuki. I'm a dedicated gamer, electronic engineer, and computer engineering student at Universidad Nacional de Colombia.
My interests include programming, research, and exploring new technologies. I'm currently focused on improving my C++ and parallel programming skills.
The most interesting projects I've worked on include:
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Multiverso DataStructure: Interactive 3D random network visualizer using modern C++ and OpenGL.
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Radar mail validation - IA: Boat classifier based on images captured by a radar system, using YoloV11.
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Control CerboGX/PDU: Control system that allows you to manage the power on/off status of devices connected to a PDU, implementing schedules and battery thresholds obtained through CerboGX via TCP/IP.
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Tecnicas de IA: Research into processing gestures through image processing and other techniques.
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Simulador de Evolucion de Poblaciones: Simulator of population evolution through interaction between entities in a procedurally generated terrain.
I have contributed to the following publications:
🛰️ Design of a Prototype Remote Monitoring System for the Protection and Conservation of Territories in the Colombian Amazon Rainforest
IEEE Latin America Transactions, 2026
DOI: 10.1109/TLA.2026.11334053
Co-author.
28th International Conference on Optical Fiber Sensors (OFS 2023)
DOI: 10.1364/OFS.2023.Th6.38
Co-author.
I'm currently deepening my C++ and parallel programming skills, focusing on modern best practices, debugging workflows, and building robust development environments using CMake and Visual Studio Code.
Next, I plan to explore systems-level and high-performance technologies such as Rust, Go, Java, and CUDA for GPU programming.