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ShryhakAkizuki/README.md

🎮 Shryhak Akizuki

Dark Souls vibe

Hello! My nickname is Shryhak Akizuki. I'm a dedicated gamer, electronic engineer, and computer engineering student at Universidad Nacional de Colombia.

My interests include programming, research, and exploring new technologies. I'm currently focused on improving my C++ and parallel programming skills.

🧰 Languages & Tools

Core

C C++ Python Verilog VHDL

Systems

Linux CMake Git Shell

Data & Web

MySQL MATLAB HTML CSS JavaScript

Hardware & Embedded

FPGA ESP32 Arduino Raspberry Pi HackRF One

🛠️ Projects

The most interesting projects I've worked on include:

  • Multiverso DataStructure: Interactive 3D random network visualizer using modern C++ and OpenGL.

  • Radar mail validation - IA: Boat classifier based on images captured by a radar system, using YoloV11.

  • Control CerboGX/PDU: Control system that allows you to manage the power on/off status of devices connected to a PDU, implementing schedules and battery thresholds obtained through CerboGX via TCP/IP.

  • Tecnicas de IA: Research into processing gestures through image processing and other techniques.

  • Simulador de Evolucion de Poblaciones: Simulator of population evolution through interaction between entities in a procedurally generated terrain.

📚 Publications

I have contributed to the following publications:

🛰️ Design of a Prototype Remote Monitoring System for the Protection and Conservation of Territories in the Colombian Amazon Rainforest

IEEE Latin America Transactions, 2026
DOI: 10.1109/TLA.2026.11334053

Co-author.


🌡️ Interrogation Scheme for Fiber Bragg Grating Temperature Sensors Using a Tunable VCSEL

28th International Conference on Optical Fiber Sensors (OFS 2023)
DOI: 10.1364/OFS.2023.Th6.38

Co-author.

📊 Github Stats

GitHub Stats     Top Languages

🔥 Currently Learning

I'm currently deepening my C++ and parallel programming skills, focusing on modern best practices, debugging workflows, and building robust development environments using CMake and Visual Studio Code.

Next, I plan to explore systems-level and high-performance technologies such as Rust, Go, Java, and CUDA for GPU programming.

Pinned Loading

  1. Multiverso-DataStructure-2025-II Multiverso-DataStructure-2025-II Public

    Un visualizador interactivo de redes jerárquicas aleatorias en 3D implementado en C++ moderno con OpenGL.

    C++

  2. Radar_IA Radar_IA Public

    Clasificación de imágenes de radar a través de la IA

    Jupyter Notebook 2

  3. corewake corewake Public

    Secure Wake-on-LAN service with hexagonal architecture — same core in portable C, running on Raspberry Pi and ESP32.

    C++

  4. Infraestructura Infraestructura Public

    Scripts de automatización para la instalación de la infraestructura personal

  5. SonarQ_Python SonarQ_Python Public

    Java

  6. Traductor Traductor Public

    Java