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RenderDoc is a stand-alone graphics debugging tool.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
A collection of tools, libraries, and tests for Vulkan shader compilation.
Google Chrome, Firefox, and Thunderbird extension that lets you write email in Markdown and render it before sending.
[NeurIPS 2024] Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image
Unreal Engine 5 plugin template for adding custom rendering pass to the engine with a SceneViewExtension
A simple way to pack and manage texture atlases for libGDX game framework.
convert csv data model file to fbx model of renderdoc
Cocos Playable Ads in Multi-Network(facebook, google, unity, tiktok etc.)
Single source file LDR ASTC texture decompression in C++ (derived from Google's open source Android project)
Fluid simulation engine for computer graphics applications
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Provides code for compression of textures for ETC1, ETC2 and EAC textures