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Twilight Wings Studio
- 日本/京都
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23:23
(UTC +09:00) - https://twitter.com/LightWings_gp
- @TwilightWings_
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Unity C# reference source code.
Walk through an infinite, procedurally generated city
Google Play Games plugin for Unity
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
modesttree / Zenject
Forked from ssannandeji/Zenject-2019Dependency Injection Framework for Unity3D
A native file browser for unity standalone platforms
A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications
Google APIs Client Library for .NET
Samples for building your own Visual Studio extensions
A uGUI based runtime file browser for Unity 3D (draggable and resizable)
A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.
This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
Record animations in Unity runtime. Can save to .anim, maya, or FBX ASCII format.
🎮 Unity SDK to use the IBM Watson services.
Dlib .NET wrapper written in C++ and C# for Windows, MacOS, Linux and iOS
SMF (.mid) file importer for Unity Timeline
FFMediaToolkit is a cross-platform video decoder/encoder library for .NET that uses FFmpeg native libraries. It supports video frames extraction, reading stream metadata and creating videos from bi…
FFMpegSharp is a great way to use FFMpeg encoding when writing video applications, client-side and server-side. It has wrapper methods that allow conversion to all web formats: MP4, OGV, TS and met…