- Orewa, Auckland, New Zealand
- https://vaei.github.io/
- @Vaei00
- in/jaredtaylorv
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Vigil Public
Gameplay Focus - robust, data-driven, asynchronous, with optional network prediction.
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godot Public
Forked from godotengine/godotGodot Engine – Multi-platform 2D and 3D game engine
C++ MIT License UpdatedDec 5, 2025 -
spine-scripts Public
Forked from EsotericSoftware/spine-scriptsScripts to export from PhotoShop and other tools to Spine's JSON data format.
JavaScript UpdatedDec 3, 2025 -
PushPawn Public
Net-predicted organic soft collisions for great game-feel and no de-syncing when running near other pawns.
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ProcHitReact Public
Procedural physics-driven hit reactions on skeletal meshes. The most powerful hit reaction system you'll ever need.
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SimpleLocomotion Public
Simple locomotion system code functionality to extend from, with respect to updating in worker threads for maximum performance optimization.
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Doors Public
Its Doors. Just Doors. They open, they close, they're Doors. Net-Predicted Doors.
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PredictedMovement Public
CMC extended for predicted abilities
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TurnInPlace Public
Actor-Based Turn in Place (TIP) Solution. A superior substitute to Mesh-Based Turn in Place without the endless list of issues that comes with it.
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ForwardRender Public
Implements mobile forward rendering quality toggle and editor viewport light vector updates ( https://blog.daftsoftware.com/unreal-perf-maxing/ )
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FBIK Public
Full Body IK equivalent to Control Rig's Full Body IK (PBIK) node
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PlayMontagePro Public
PlayMontageAndWait with custom reliable anim notify system and per-mesh driven montages
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AbilityTaskPack Public
Common ability tasks used in my projects
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PlayMontageAdvanced Public
Adds PlayMontageByTagAndWait ability task nodes that can play any number of montages on any number of meshes and keep them synced
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Hermes Public
Forked from jorgenpt/HermesAn Unreal Engine plugin that allows direct (deep) links into the Unreal editor
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BatchScriptExecution Public
Allows iterating multiple maya scene files, executing a script on each file, and optionally saving them. With powerful filtering options.
Python MIT License UpdatedFeb 26, 2025 -
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AlphaInterpolation Public
Advanced Alpha Interpolation for UE5
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PhysicsHitReactAbilityHelper Public
Supporting plugin for PhysicsHitReact for GameplayAbilities systems, keeping it separate from the core plugin
1 UpdatedOct 25, 2024 -
AutoFingerWeight Public
Auto finger weighting tool for Maya
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EditorSetMaxFPS Public
Sets t.MaxFPS 60 on editor start. That's it.
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ArcActivities Public
Forked from punyhumangames/ArcActivitiesAn Activity and Questing system for Unreal Engine