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A tool that attempts to salvage components that have a blank inspector.

C++ 33 5 Updated Jan 20, 2025

Procedural physics-driven hit reactions on skeletal meshes. The most powerful hit reaction system you'll ever need.

C++ 135 13 Updated Jan 17, 2026

Simple locomotion system code functionality to extend from, with respect to updating in worker threads for maximum performance optimization.

C++ 28 3 Updated Feb 13, 2026

Net-predicted organic soft collisions for great game-feel and no de-syncing when running near other pawns.

C++ 84 15 Updated Dec 1, 2025

Actor-Based Turn in Place (TIP) Solution. A superior substitute to Mesh-Based Turn in Place without the endless list of issues that comes with it.

C++ 238 22 Updated Nov 23, 2025

vCard is a fully responsive personal portfolio website, responsive for all devices.

HTML 7,788 4,246 Updated Jun 12, 2025

CMC extended for predicted abilities

C++ 223 39 Updated Dec 22, 2025