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Sucker Punch Productions
- Bellevue, WA
- http://matthewpohlmann.com/
Stars
Godot Engine – Multi-platform 2D and 3D game engine
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
MSVC's implementation of the C++ Standard Library.
C++ Library Manager for Windows, Linux, and MacOS
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Portable Python 3.x Interpreter in Modern C for Game Scripting
A modern cross-platform low-level graphics library and rendering framework
C++ examples for the Vulkan graphics API
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
Mesh optimization library that makes meshes smaller and faster to render
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
Open source c++ skeletal animation library and toolset
stb single-file public domain libraries for C/C++
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
Easy to integrate Vulkan memory allocation library
The “Quite OK Image Format” for fast, lossless image compression
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games