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Sucker Punch Productions
- Bellevue, WA
- http://matthewpohlmann.com/
Stars
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Portable Python 3.x Interpreter in Modern C for Game Scripting
Render Pipeline Shaders SDK
Open source c++ skeletal animation library and toolset
Small header-only C library to decompress any BC compressed image
The “Quite OK Image Format” for fast, lossless image compression
C++ math library developed primarily for games focused on simplicity and efficiency.
Advanced DXTc texture compression and transcoding library
Modified version of Sony's open sourced vector and matrix math library.
MSVC's implementation of the C++ Standard Library.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
🔬 A fast, interactive web-based viewer for performance profiles.
Mesh optimization library that makes meshes smaller and faster to render
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
C++ examples for the Vulkan graphics API
Pitchfork is a Set of C++ Project Conventions
The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
Easy to integrate Vulkan memory allocation library
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
Deferred Vulkan rendering playground using Crytek's Sponza scene
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
A modern cross-platform low-level graphics library and rendering framework