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Aggregated breakdown of bazel executions
A zero sysroot, fully hermetic C/C++ cross compilation toolchain for Bazel based on LLVM.
Adobe's reference implementation of the OpenPBR BSDF
🚀 Native Bazel rules for Quarkus using QuarkusBootstrap API. 3-layer hermetic builds with 5-Tier extensions (Core → LangChain4j).
Mod loader, scripting platform, and VR support for all RE Engine games
3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust
tstapler / rules_hugo
Forked from stackb/rules_hugoBazel build rules for hugo static website generator
ASCS-eV / w3id.org
Forked from perma-id/w3id.orgWebsite source code for w3id.org.
the examples of how to use C++20 Modules with bazel
Open-source, self-hosted note-taking tool built for quick capture. Markdown-native, lightweight, and fully yours.
Github 2 Forgejo: This script migrates your GitHub repositories to a Forgejo instance using the Forgejo API. It fetches your repositories from GitHub and automatically creates matching repositories…
Standalone client for managing official builds of Blender 3D and its popular forks
iOS Development (and more) in alternative IDEs like Cursor / VSCode, for Bazel projects
Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravity
A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file
Browser extension that simplifies the GitHub interface and adds useful features
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Next-gen Rust Bazel rules which provide a blazing-fast ergonomic `crate_universe` reimplementation, first-class Windows support, optimized toolchains, and more.