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fix: Make.IsOpen() in the world switcher (#77)
The make menu was coming up as true in the world switcher.
Not a big deal but I added some width and height limits to stop it from happening.
I don't know exactly what's the true upper limits because they vary from task to task and I can't try them all so I set it to something that felt reasonable.
Also removed the second loop of the method which wasn't required at all