🥳
Great!!!!!!!!
ʕ•͡•ʔ ʕ̯•͡ˑ͓•̯᷅ʔ =͟͟͞͞ʕ•̫͡•ʔ ʕ·͡ˑ·ཻʔ ʕ•͡ɛ•͡ʼʼʔ
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ある二次元ゲーム会社
- Shanghai
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15:50
(UTC +08:00) - https://www.xingyudev.site
Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
Jamie Snape
snape
This account contains my academic work and personal website. Most current development is under my @jamiesnape account.
Apex, North Carolina
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania
Kanglai Qian
qiankanglai
Game Developer, working with in house engine but playing with Unity3D/Unreal4 😄
NetEase Shanghai, China
Romain Milbert
Razakhel
Computer graphics enthusiast. Mainly interested in rendering & physics simulations; basically fond of simulating any real world phenomenon.
France
Zheng Shaokun
Mike-Leo-Smith
Ph.D. Candidate at Tsinghua University.
Tsinghua University, Beijing, China
Dihara Wijetunga
diharaw
Graphics programmer focusing on high-performance real-time rendering and ray
tracing.
United Kingdom
MAA
MaaAssistantArknights
MAA stands for MAA Assistant Arknights | Developer QQ group: 655031753
China
Qiliang Fan
QiliangFan
A little bear from Nankai University. Currently concentrate on eBPF.
Tian Jin