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LLM驱动的 A/H/美股智能分析器:多数据源行情 + 实时新闻 + LLM决策仪表盘 + 多渠道推送,零成本定时运行,纯白嫖. LLM-powered stock analysis system for A/H/US markets.
A simple and easy-to-use library to enjoy videogames programming
A simple, decentralized mesh VPN with WireGuard support.
A simple and easy-to-use immediate-mode gui library
A stylised physics based character controller made in Unity 3D.
A physics-based character controller system for Unity
Reference implementation of "Control Operators for Interactive Character Animation"
Creating animation sequences between sparse key frames using motion phase features.
The official repository for the paper "RSMT: Real-time Stylized Motion Transition for Characters".
A modern static site generator by the Material for MkDocs team
Native and Compact Structured Latents for 3D Generation
A package for animating ragdolls through keyframed animations.
A lightweight suite of motion imitation methods for training controllers.
📦BetterGI · 更好的原神 - 自动拾取 | 自动剧情 | 全自动钓鱼(AI) | 全自动七圣召唤 | 自动伐木 | 自动刷本 | 自动采集/挖矿/锄地 | 一条龙 | 全连音游 | 自动烹饪 - UI Automation Testing Tools For Genshin Impact
Official Implementation of "JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse"
[ICCV 2025] CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games
The Cradle framework is a first attempt at General Computer Control (GCC). Cradle supports agents to ace any computer task by enabling strong reasoning abilities, self-improvment, and skill curatio…
ANTLR (ANother Tool for Language Recognition) is a powerful parser generator for reading, processing, executing, or translating structured text or binary files.
A next-generation C++ language server for modern C++, focused on high performance and deep code intelligence
Awesome list of resources for Game Engine Development.
A C++ & Python viewer for 3D data like meshes and point clouds
UE5标识符详解,包含100多个标识符以及300多个meta的解释和示例。Detailed Explanation of UE5 Identifiers, including over 100 identifiers and explanations and examples for more than 300 meta tags.
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
Augmented Vertex Block Descent for Houdini