Stars
Tobii Eye Tracking for HTC VIVE Eye Pro in Unity
A software package of Unity to use HTC VIVE Pro Eye, a head-mounted display with VR technology, for assessment of saccadic eye movement.
A robotic arm (UR5) simulation built with the physics of MuJoCo and the rendering of the Unity.
Example of collecting data from SRanipal at 120hz with HTC Vive Pro Eye
Unity project and ROS 2 interface definitions for using the HTC Vive
A Unity-based VR application for industrial training featuring 3D interactive models of routers and switches. The app provides immersive virtual classrooms for tutorials, assembly tasks, and troubl…
Unity project for teleoperation of ARM-lab's "Victor" robot using an HTC Vive
A 360 Degree Video Player for HTC VIVE Pro Eye with Eye Data Extraction Script
Image Stabilization on an HTC Vive with Pupil Labs Eye Tracking
Stream data over LSL from an HTC Vive Pro with eye tracking.
An implementation of hands free, eye gaze based, virtual navigation technique for Virtual Reality. The project is built for the HTC VIVE headset and eye tracking data is collected with the PupilLab…
Leapmotion development with HTC vive VR supervised by Dr Firat Batmaz Loughborough University
This is the GitHub Repository for the Paper: “Let’s get it started: Eye Tracking in VR with the Pupil Labs Eye Tracking Add-On for the HTC Vive” It contains a generic C# code for saving Unity event…
An immersive multilingual language learning system with VR, LLMs, and a 3D Anime Avatar for natural, emotional interaction.
a VR classroom application paired with a LLM-based mobile learning assistant
Creating Eye-tracking navigation method for VR project by using Tobii XR and HTC VIVE PRO EYE.