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PiD: Fast and High-Resolution Latent Decoding with Pixel Diffusion
Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting
An agent-managed museum exhibit, built in Rust with Gajae-Code / LazyCodex — developed and maintained with no human intervention.
Official Python inference and LoRA trainer package for the LTX-2 audio–video generative model.
AI agents running research on single-GPU nanochat training automatically
[ICLR'26] YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splatting
📚 Claude Code plugin that automates research papers study with automatic material generation, code demonstrations, and interactive web viewer.
A curated list of awesome Claude Skills, resources, and tools for customizing Claude AI workflows — particularly Claude Code
[ICLR 2026] Taming large-scale few-step training with self-adversarial flows! 👏🏻
Sharp Monocular View Synthesis in Less Than a Second
A high-performance Python-based I/O system for large (and small) deep learning problems, with strong support for PyTorch.
微信机器人框架,个人微信二次开发,最简单易用的免费二开框架,微信ipad登录(非HOOK破解桌面端)
Get up and running with Kimi-K2.6, GLM-5.2, MiniMax, DeepSeek, gpt-oss, Qwen, Gemma and other models.
User-friendly AI Interface (Supports Ollama, OpenAI API, ...)
Machine Learning Engineering Open Book
Depth Pro: Sharp Monocular Metric Depth in Less Than a Second.
[TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
[ECCV 2024] MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
3D高斯论文,持续更新,欢迎交流讨论。
2024 Gaussian Splatting Paper List(Arxiv)
A modular differential gaussian rasterization library.
A Modular Framework for 3D Gaussian Splatting and Beyond
[ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"