-
Huawei, ex Intel
- https://www.instagram.com/vikky__13/
Stars
The platform independent header allowing to compile any C/C++ code containing ARM NEON intrinsic functions for x86 target systems using SIMD up to AVX2 intrinsic functions
This repository is a project for learning Vulkan API, constraint based 3D physics, Lua scripting, spatial sound rendering, HTML+CSS UI rendering.
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
A code repository of the Graphic Shaders book
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Rendering uncompressed NV12 frames using D3D11.
LucidRaster: real-time GPU software rasterizer for exact OIT
A lightweight library for portable low-level GPU computation using WebGPU.
Slides, notes, and materials for the workshop
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
FidelityFX Super Resolution 2 for OpenGL
Tutorial for the Vulkan graphics and compute API
rainyfly / mindinsight
Forked from mindspore-ai/mindinsightA visual dashboard for model tuning.
Visually explore, understand, and present your data.
A script to make a release Android APK debuggable
HIP: C++ Heterogeneous-Compute Interface for Portability
Welcome to the Learn OpenGL ES project home page! This project is a repository for the lessons and tutorials over at http://www.learnopengles.com/
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com