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University of Tokyo
- Tokyo, Japan
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01:34
(UTC +09:00) - https://zwt006.github.io/
- https://orcid.org/0009-0004-2711-5198
- in/wentao-zhang-60779830b
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A versatile and efficient C++ library for real-time constrained trajectory optimization
Reconstruct 3D hand-object trajectories from generated videos, and train one general RL tracking policy for a dexterous robot hand.
[CoRL 2026] The official implementation of "AdaPT: Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking."
[RSS 2026] HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model
Skills for Real Engineers. Straight from my .agents directory.
The official implementation of the paper "Scaling Behavior Foundation Model for Humanoid Robots"
Writing AI Conference Papers: A Handbook for Beginners
Official implementation of the paper: "OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation"
Zotero AI chat sidebar plugin
Code to pretrain, fine-tune, and evaluate DreamZero and run sim & real-world evals
An agentic skills framework & software development methodology that works.
This is the official code repo for DiT4DiT, a Vision-Action-Model (VAM) framework that combines video generation model with flow-matching-based action prediction for generalizable robotic manipulat…
A local MCP server that gives your coding agent a desktop toolbox: downloads from YouTube, torrents and every site yt-dlp supports, media conversion, files, chats and system cleanup. One line conne…
Official code and data from DexWM ("World Models Can Leverage Human Videos for Dexterous Manipulation").
[RSS'26] HoMMI: Learning Whole-Body Mobile Manipulation from Human Demonstrations
[CoRL 2025] ManiFlow: A General Robot Manipulation Policy via Consistency Flow Training
[RSS 2026] The first framework enabling humanoid robots to learn whole-body loco-manipulation from egocentric human demos
An agent-managed museum exhibit, built in Rust with Gajae-Code / LazyCodex — developed and maintained with no human intervention.
This is the official implementation of the voxel-based humanoid locomotion in "Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrains"
Model-based design and verification for robotics.
Ubisoft La Forge Animation Dataset
from vibe coding to agentic engineering - practice makes claude perfect
Official implementation of Click-and-Traverse
Elevate your AI research writing, no more tedious polishing ✨
The ultimate tool for converting STEP file to URDF.