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Zackaria Farran

I build real-time 3D, AI-assisted, and web-based product experiences.

My work sits at the intersection of CGI, Unreal Engine, software engineering, applied AI, and interactive product systems. I’m interested in building experiences that help people understand, explore, and interact with products, environments, and complex information in more visual and useful ways.

Current focus

I’m currently focused on projects involving:

  • Real-time 3D product experiences
  • Unreal Engine and web-connected interaction systems
  • AI-guided product and customer-facing workflows
  • Voice/text assistant interfaces
  • RAG-based knowledge systems
  • Internal tools, automation, and AI-assisted workflows
  • Browser-based and app-connected interactive experiences

Featured work

GuidePortal / ZackLab

GuidePortal is an AI-guided 3D product experience layer for websites. It explores how voice/text guidance, product controls, and real-time visual interaction can help users understand products without requiring a full website rebuild.

The main technical challenge was building the bridge between website UI, backend state, AI/runtime logic, and Unreal Engine presentation so that user intent could translate into reliable product and viewport behavior.

Mia

Mia is a MetaHuman virtual assistant prototype built in Unreal Engine. The project explores real-time digital presence, conversational interaction, voice/text response behavior, and packaged deployment as a Windows executable.

Lumea3D

Lumea3D is a browser-based 3D collaboration prototype built with React, Vite, Three.js, and WebGL. It explores shared camera viewing, scene interaction, design variants, and collaborative 3D review workflows.

Bose Interactive

An Unreal Engine 5.5 interactive product visualization demo focused on product variants, accessories, camera transitions, UI logic, Blueprint interactions, environment design, and real-time presentation.

Technical stack

Real-time 3D Unreal Engine 5, MetaHuman, Blueprints, C++, Houdini, Maya, procedural workflows, product visualization, environment design

Web / software engineering TypeScript, JavaScript, React, Vite, Node.js, NestJS, FastAPI, PostgreSQL, Prisma, WebSockets, Docker, Cloudflare

AI systems OpenAI, Claude, Gemini, prompt engineering, RAG, PGVector, embeddings, voice/text interaction, agent/runtime orchestration

Creative production CGI, motion graphics, lighting, rendering, animation, product presentation, visual storytelling

Background

My background started in visual merchandising, CGI, motion graphics, and real-time 3D. Over time, I moved deeper into Unreal Engine, Houdini, software engineering, and applied AI.

That mix led me toward building systems that combine visual quality, technical architecture, and interactive user experience.

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