Forrest Smith
forrestthewoods
I used to make video games. My repositories are often related to blog posts.
Seattle
Simon Ser
emersion
I work on open-source software.
Most of my other contributions are on Codeberg and gitlab.freedesktop.org.
France
Tianyu Li
WeakKnight
Currently working at TiMi-L1. Previously studying on Computer Graphics at School Of Computing, University Of Utah.
Tencent Chengdu
Jari Komppa
jarikomppa
Want to support me? Commissions available here: https://ko-fi.com/sol_hsa/commissions
Finland
yasuo
yasuohasegawa
I've been dedicating most of my spare time to exploring Shader artwork.
Freelance Tokyo,Japan
Riley Mabb
ColleagueRiley
I'm a software developer focused on building lightweight, low-level tools, primarily in C, that encourage clarity, simplicity, and better software design.
Hedgehogsoft Upstate New York
Sleepy Monax
sleepy-monax
She/Her
Microkernel evangelist. Brutalism enjoyer. Modern C++ propaganda minister.
"What I cannot create, I do not understand"
@odoo @cute-engineering Belgium
Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
Neil Mewada
neilmewada
Software Engineer. C++, Vulkan, Game Dev.
Contact:
neelrmewada@gmail.com
San Jose, CA, USA
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