This is my second attempt at making a game using Unreal Engine 5 with the first one being a silly pirate-themed 2D platformer.
- Make a 3D game this time. Few features, but polished, with natural interactions.
- Learn as much as I can without overloading the project with unnecessary features. For now I know that I would like to learn: behavior trees (I know basics), modules (I know basics), subsystems, smooth level switching, profiling and optimization.
- Have a demoable vertical slice ready for GIC 2026 (October 21).
- Snow is the USP. The player character can hide in snow, enemies leave footprints so it's easier to track their movement, and snow can be melted by enemies to limit player's tactical options.
- A little silly graphics and design. Enemies melt snow with small electric heaters, the player character is an antropomorphic arctic fox special agent, the bad company is just called The Bad Company - this kind of sillyness.
- Stealth, tactical gameplay with enemy AI reacting to noise and movement. Levels contain simple puzzles requiring the player to stun or distract enemies. Each level can be completed in more than one way.
- No killing. Enemies can catch the player character, and the player can stun the enemies, but that's it.