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Marco Romero 3D Design Studio
- Caracas, Venezuela
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05:34
(UTC -04:00) - http://www.marcoromero.net/
- https://about.me/maromero
- https://linktr.ee/maromero
- https://es.gravatar.com/maromero3d
- https://www.createbritain.com/Profiles/MarcoRomero
Stars
An Open Source Machine Learning Framework for Everyone
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Play Oculus-exclusive games on the HTC Vive or Valve Index, scroll down for downloads and installation instructions.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
Surround360 is Facebook's open source hardware and software for capturing stereoscopic 3D 360 video for VR. The repo contains hardware designs, as well as software for camera control and rendering.
Open Babel is a chemical toolbox designed to speak the many languages of chemical data.
export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
OpenVR Advanced Settings Dashboard Overlay
avin2 / SensorKinect
Forked from PrimeSense/SensorPrimeSensor Modules for OpenNI
Simple C++ FPS Template for Unreal Engine
A background service that communicates with the psmove and stores pose and button data.
Collection of Unreal 4 Tutorials & Experiments.
The GearVR framework(GearVRf) is an Open Source VR rendering library for application development on VR-supported Android devices.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
VR Templates for Unreal Engine 4.11 and above
A Robo Recall mod that adds native Vive support
BerconMaps is a 3rd party texture plugin for Autodesk 3ds Max
Allows you to export arbitrary objects via a blueprint node in editor builds