-
marcoromero.net
- Caracas, Venezuela
- http://www.marcoromero.net/
Stars
Explore, compare, animate, download, and start using every version of the World Imagery Basemap released since 2014.
This tutorial presents an "agile modeling" approach that enables users to build custom classifier systems efficiently for species of interest using transfer learning, audio search, and human-in-the…
This tutorial presents an "agile modeling" approach that enables users to build custom classifier systems efficiently for species of interest using transfer learning, audio search, and human-in-the…
The goal of this tutorial is to show how we can use methods from constraint-based causal discovery to uncover the causal relationships that are present in different moisture regimes. In doing that,…
In climate science, explainable artificial intelligence (XAI) can be used to improve and validate deep learning methods, but evaluation and selection of XAI methods is challenging. Learn how to use…
Collection of extracted System Prompts from popular chatbots like ChatGPT, Claude & Gemini
Análisis de Grupo de WhatsApp: Parque Lineal CBM
A lightweight, dependency-free Python library (and command-line utility) for downloading YouTube Videos.
A minimalistic automatic speech recognition streamlit based webapp powered by OpenAI's Whisper
Robust Speech Recognition via Large-Scale Weak Supervision
Collectible 8-bit characters on the Ethereum blockchain.
Instant neural graphics primitives: lightning fast NeRF and more
Tool to provide a filterable registry of glTF community projects.
An attempt to make Unreal Engine 4 projects more consistent
BerconMaps is a 3rd party texture plugin for Autodesk 3ds Max
VRM Importer, Exporter and Utilities for Blender 2.93 to 5.0
VRM Toon Shader Graph for Universal RP
Physically-Based Rendering in glTF 2.0 using WebGL
Source code for the DIY robot demo video
Data on COVID-19 (coronavirus) cases, deaths, hospitalizations, tests • All countries • Updated daily by Our World in Data
Easily display interactive 3D models on the web and in AR!
Physically-Based Rendering in glTF 2.0 using WebGL